Apply: Universal Design for Learning (UDL)

Create expert learners with intentional design using the UDL framework

Post-Reflection: In the "Apply" section, you are asked to put theory into practice and apply your new learning. Begin by opening up the pre-reflection document you downloaded on the "Thing" page. Update the "Define," "Connect," and "Apply" sections with your post-reflection about how your new learning has or will change your instructional practice.

Digital Artifact: Next, CHOOSE from one of the options below OR use an activity/template you completed during this "Thing."  Create a digital artifact to demonstrate competency for this "Thing."

Model


Using the UDL Guidelines, create a digital artifact about how to incorporate this “Thing” in the classroom or to improve professional practice.  You may use any platform, process, or product to portray your message.  Share it with colleagues.

For ideas on making this artifact, refer to Thing 14 - Creative Communication, Thing 15 - Digital Storytelling and Thing 16 - Design Thinking.

By completing this application, your artifact should help you align with the ISTE Educator Standard - Leader 2c (modeling).


Teach


Create a lesson plan for your content area that incorporates what you learned in this “Thing” and use the UDL guidelines and the UDL Critical Elements.  Review your goal, and make sure you have addressed multiple and flexible means of engagement, representation and expression.  How will technology play a role in your lesson?

For additional guidance in setting up a UDL lesson plan see CAST UDL Exchange Lesson Builder

By completing this application, your artifact should help you align with the ISTE Educator Standards -  Designer 5a (accommodations/UDL/differentiation), Designer 5b (content area), Analyst 7a (personalized).


Design


Create an inclusive learning space that incorporates the learning for this “Thing.” Ideas include an LMS unit, a HyperDocs, an interactive web page, a digital collaboration space, etc. Share your inclusive learning space with colleagues, listen to feedback, and reflect on how improvements could be made using iterative design.

For ideas on making this artifact, utilize the UDL Guidelines, Accessibility Tip Sheet, Thing 2 - Face of the Classroom, and Thing 16 - Design Thinking.

By completing this application, your artifact should help you align with the ISTE Educator Standards - Leader 2b (advocate for equity and diversity), Designer 5a (accommodate and differentiate), Designer 5c (digital learning environment) & Analyst 7a (personalize).


Assess


Using the UDL Guidelines, create an assessment plan for a previous lesson/unit.  Describe some formative and summative methods of collecting data; how you might use the UDL Critical Elements to build expert learners who take ownership of their learning goals; how you will facilitate data driven dialogue. 

For ideas on making this artifact, refer to the T3PD model in Assessment and Analysis,  CAST UDL Exchange Lesson Builder

By completing this application, your artifact should help you align with the ISTE Educator Standards - Leader 2b, (equitable Access) Analyst 7a (alternate assessment), 7b (design assessments), 7c (self-directed learners).

 

Share


Share your learning about this "Thing" with your local or global digital network.  Actively engage in meaningful dialogue by posting, sharing and following; use the #21things4 & #UDL hashtag where appropriate.

For ideas on interacting with your PLN, refer to Thing 6 - Global Collaboration.

By completing this application, your artifact should help you align with the ISTE Educator Standard - Learner 1b (participate in PLNs).

 

 


Analyze


After reviewing the concepts of Universal Design for Learning in this Thing, especially the UDL guidelines and the Critical Elements, reflect on what changes might be made in your professional practice.  How would your planning change?  Your lesson design? Your approach to evaluation?  How would UDL work to assist you in building expert learners?  

To create this artifact, use any medium you prefer to reflect your thinking.  (Connection Thing 20)  Thing 14 - Creative Communication

By Completing this application,  your artifact should help you align with ISTE Educator Standard.  Learner 1c (Research driven), Leader 2b (advocate for equity and diversity).


Integrate


Apply the research-based, best practice strategies of the UDL Guidelines and one of the Tech Models (SAMR, TPACK, TIM) by designing a digital artifact or redesigning a lesson that shows how one of the models can be applied to this "Thing." You may use any platform, process, or product to portray your message. Include in your artifact what you knew about the model and this "Thing" before you began, what you learned, and how you are applying and improving your professional practice.  How can these work with and support your district's Ed Tech Vision?

For ideas on SAMR, TPACK, and TIM, refer to Tech Best Practice and for technology tools that support UDL, see Thing 20 - Connect: Universal Design for Learning.

By completing this application, your artifact should help you align with the ISTE Educator Standards - Learner 1c (research driven) & Leader 2b (shared vision).


Advocate


Using the UDL Guidelines, create an Action Plan for this "Thing" that considers learner variability by designing to the margins. Articulate how you might consider UDL checkpoints, support the entire spectrum of learners, and personalize learning when incorporating your new learning from this "Thing."  Also, share opportunities to advocate for equitable access or digital equity as it relates to this "Thing."

For ideas on creating this plan, refer to the UDL guidelines Template and Thing 21 - Assistive Technology and utilize this Action Plan Template.

By completing this application, your artifact should help you align with the ISTE Educator Standards - Leader 2b (advocate equitable access) & Designer 5a (accommodations/UDL/differentiation) & Analyst 7a (personalized).



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