A "Thing" is a topic related to current trends in Educational Technology. Begin to "DEFINE" this area of Ed Tech with vocabulary, pedagogy, key concepts and ideas. Next, review curated tools and resources for teaching and learning in "CONNECT". Complete your research and review in "APPLY" by transferring the learning into your instructional practice.
Computational Thinking
Instill the key mindsets for coding, problem solving and computing in your classroom
ISTE Standards for Educators
Designer 5b, Facilitator 6c
Download Reflection Guide
Make a copy and complete each section as you "Define," "Connect," and "Apply" this "Thing."