Connect: Digital Storytelling

Personalize the learning for all ages with digital storytelling strategies

Next, review curated resources for teaching and learning in "CONNECT."



second grade

MiTechKids Creative Communicator task card for second grade.  Students will use Google Slides to publish a writing piece by typing their story, adding images to their slides, and creating links for readers to navigate their published book.

Publish a Story with Google Slides


third grade

MiTechKids Creative Communicator task card for third grade.  Students will use Google Slides to publish a writing piece by typing their story, adding images to their slides, and creating links for readers to navigate their published book.

Publish a Story with Google Slides


fifth grade

MiTechKids Creative Communicator task card for fifth grade.  In this lesson students will take a story they have written and publish it using Google Slides or PowerPoint. They will be able to insert pictures and speech bubbles to make their story come to life for their audience.

Storytelling with Google Slides or PowerPoint


storytelling

21Things4Students: Thing 18 - Digital Storytelling.  Digital storytelling is one of the greatest ways to share and present your story using a variety of media to enhance it. Digital stories can include images, photos, audio, and video. There are four quests in this Thing which will take you through the process from start to finish.

All Quests





Graduation cap with check mark

Support Best Practice

Digital storytelling allows students to demonstrate their knowledge in a colloquial manner.  The power comes from expressing oneself naturally.  If you want more reasons why this should occur in your class, read the article - Digital Storytelling.  To help you develop digital age lessons for digital storytelling, check out PBS Learning Media for Students - Digital StorytellingDigitizing the Writing Workshop, and Creative Educator - Digital Storytelling Lessons.

You might also consider having your students create a Creative Commons license for their digital story using the Creative Commons Chooser.

Furthermore, evaluation is an important part of the learning process.  For this skill, rubrics work great.  Here are a couple to choose from:  Rubrics - Kathy Schrock's Guide to Everything - Assessment and Research and Other methods used to evaluate a digital story


SAMR chart

Level Up

SAMR Framework for Tech Integration

Original Assignment: Students design and build a cardboard boat that holds 2 people and floats in the school pool. Students need to demonstrate knowledge of boat design as it relates to buoyancy and Archimedes’ Principle. Students need to share this information with the spectators at the Boat Regatta.

  • Substitution - Students use online research tools to define buoyancy and determine the structural components of a boat that help it become buoyant. Students use word processing software to create a flyer to distribute at the regatta.
  • Augmentation - Students use presentation software (PowerPoint, AdobeSpark) to create a presentation with text and images. They can show these on mobile devices during the pre-race showcase.
  • Modification - Students create an interactive digital storybook with text, pictures and video that describe the boat building process as it relates to buoyancy. Books are published as ePubs and shared online prior to the race.
  • Redefinition - Create a TV show. Have students use a green screen and video to record themselves giving a reenactment of their book.


TPACK Venn Diagram

TPACK Framework for Tech Integration

  • Technology - utilize technology resources that perform each of the five steps in the Digital Storytelling process.
    • Example: Students use several digital multimedia tools to create their final product.
  • Pedagogy - using engaging resources in large group, small group, and individual settings to personalize learning
    • Example: Students use the brainstorming process to create their own “story” that demonstrates their understanding of a content area standard.
  • Content - the entire Digital Storytelling process starts with a content area standard.
    • Example: Students use research and critical thinking skills to determine a Point of View that pertains to the content standard.



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